'Twisted Metal' review: Trying to take a franchise off of the scrapheap
Seventeen years later, this franchise reboot attempts to plop a new body on the old chassis to see if it still runs. It does, but just barely. The whole game is an exercise in nostalgia for over-stimulated ’90s youth: Very little in the series has changed between then and now, and by the time you’re frantically mashing buttons to the chunky chords of Rob Zombie’s “Dragula,” you’ll be pining for some Fruitopia and a fistful of Airheads. But this is 2012, and the sugar high has worn off. Glaring faults like arbitrary physics, limited and unmemorable arenas, and inexplicable control choices — why would you ever double-tap a button to reverse instead of holding it down? — are much less endearing.
Single-player mode has been tweaked slightly from previous iterations. Instead of choosing your own character, you play through a series of three pre-set, dovetailing storylines, starting with the game’s most recognizable (greasepaint-covered) face: Sweet










Remember that fruitopia drink??? It was my fav
Remember Fruitopia? Strawberry Passion Awareness was LEGIT.
@ I'd kill someone for a mcdoub made like a mac & a fruitopia